A simple procedurally generated tile demo using the wave function collapse algorithm.

It's more like a technical test rather than a game, just allowing developers to play with parameters and see the process.

Camera Control: QE to Rotate, WASD to Move, Scroll mouse wheel to Scale, Space to Reset Camera

Art Assets Credit:IWSE


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Well done! :)

When you slow down the process, their are certain choices that seem harder for the algorithm to make. Almost feels like it's hesitating. :) Is there a reason for that?

Thx :)

The algorithm is actually filling the bounding box with possible blocks, so the hesitating is probably because the algorithm is generating empty blocks which are not visible obviously. 

Gotcha, thanks!

Ghost in the machine...

Pretty Nice!!